🏛️ Nations
A nation is a real country on the world map with a shared treasury.
Together you pay for benefits nobody could afford alone.
On this page
Every country on the world map can become a nation. There is at most one per country, and it carries the name of the country itself. There is no custom name. On the live map the area of a nation is coloured in. That layer is switched on from the start.
Joining is voluntary. If you stay out you lose nothing and keep building in that country as before.
How a nation comes about
- Secure a claim of your own in the country you want to found.
- Stand inside that claim and open
/nation. - Pay the 250,000 coins. That starts a founding call, not a nation yet.
- Invite the players who hold a claim in that country from the list.
- Wait for three acceptances. Yours counts as the first, and you have 72 hours.
- With the third acceptance the nation exists and the leader election begins.
Only someone who owns a claim in that country and stands inside it while founding can start one. On top of that the country needs at least three claims held by at least three different players. Antarctica and the areas that have no country code of their own in the map data are excluded.
Everyone invited gets a mail in their mailbox, with two buttons to accept and to decline. Anyone who is online at that moment also sees a line in chat. Everyone who accepts becomes a member of the new nation.
If the founder cancels or the deadline passes, the 250,000 coins come back and every open invitation loses its buttons.
The leader election
A nation does not start with a leader, it starts with an election. It runs for seven days, and the treasury stays locked for that time. So paying does not make you the leader. If the leader later leaves the nation, a new election over seven days starts at once and the treasury is locked again. If a nation drops to zero members it is dissolved and its treasury is gone.
Joining
Stand inside the country and open /nation. You see how many members the nation has, what the chunk tax would cost you per day and how high the oil levy is. You can only join if you hold a claim in that country yourself. Without land of your own you see everything, but without a button and with a note that you have to own land there first.
The chunk tax
Once a day the nation collects the rate times your own chunks inside the nation's area. More than 0.5 coins per chunk and day is not possible. If you cannot pay right now, you sit it out: no debt, no removal, just a note.
The seven perks
The treasury exists for perks. Three of them are permanent, four run for 24 hours and have to be bought again and again. They are always bought for the whole nation.
- Outpost, 100,000 coins, permanent: a second spawn, set by the leader, only inside your own country.
- National store, 100,000 coins, permanent: a shared chest. The leader decides whether everyone may take from it or only they themselves.
- National bank, 150,000 coins, permanent: 1 percent on the treasury balance per day, at most 5,000 per payment.
- Land survey, 100,000 coins, 24 hours: new chunks cost 25 percent less.
- Harvest blessing, 4,000 coins, 24 hours: plants inside the nation's area grow twice as fast, sugar cane, cactus and bamboo included. Nothing grows beyond its natural height, and there is no extra yield.
- Forge fire, 4,000 coins, 24 hours: the furnaces of all members smelt twice as fast, again with no extra yield.
- Guard duty, 2,500 coins, 24 hours: members may use pumpjacks inside their own country, and theft from your pumpjacks drops from 40 to 20 percent.
Commands
/nation- Opens everything: founding, joining, voting, treasury, tax and perks.
/nation accept <Land>- Accepts a founding call. The button in the mail does the same.
/nation decline <Land>- Declines a founding call.
On phone and console
On phone and console the nation windows open as a form instead of a chest. You tap an entry in the list and confirm.
What often goes wrong
The button to found is missing although you are in the country.
You need a claim of your own there and have to stand inside it while founding. The country also needs three claims held by three different players.
You want to join and find no button.
Joining only works with a claim of your own in that country. Secure a chunk there first.
The nation exists but nobody can reach the treasury.
That is on purpose. It stays locked during the seven days of the election. After that the elected leader controls it.
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